1. Introduction
If you played RG Luffy before EB05, forget most of what you know. The old deck was a Straw Hat deck: a board of Straw Hats that the leader protected with your DON!!, one battle at a time. This one barely uses the leader at all on defence for most of the game. Luffy is here for two words on his card, Supernovas and Red/Green, because those two words unlock the best red card in the set.
The deck is a value engine. It plays a lot of cheap characters that draw or search, and then on five DON!! it takes one turn where it puts three big bodies on the board, freezes two of your opponent's characters, and ends the turn with more cards in hand than it started with. A turn later it does it again. You stop counting card advantage after a while, because you're always ahead.
What it doesn't do is protect its board. Most of your characters aren't Straw Hats, so the leader can't save them, and you'll lose bodies every turn. That's fine. The deck is built to refill faster than anyone can clear, and most decks in this format simply can't keep up with it.
It has real weak spots, and I'll be straight about them. One deck in the format beats it badly, another one turns on which seat you get, and the deck has more decision points per turn than almost anything else right now. You will misplay it for the first dozen games. Everyone does.
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